The company detailed that it was now implementing a policy that team members could not buy or sell “from collections or creators while we are featuring or promoting them,” and that they are “prohibited from using confidential information to purchase or sell any NFTs, whether available on the OpenSea platform or not. OpenSea, which did a record $3.4 billion in transaction volume last month, appears not to have had any rules in places preventing employees from using confidential information to buy or sell NFTs on its own platform to its own users. “We’re conducting a thorough review of yesterday’s incident and are committed to doing the right thing for OpenSea users,” OpenSea CEO Devin Finzer said in a tweet. The only option in the hotkeys section is the 'toggle selected auto-sell' which is different from the ctrl+shift+click toggle and works for me just fine. OFFWORLD TRADING COMPANY AUTO SELL SERIESThe startup, which was recently valued at $1.5 billion after raising a $100 million Series B from Andreessen Horowitz, added in the unsigned blog post that this incident was “incredibly disappointing.” popsursocks, I do not believe adjusting the combination of buttons + mouse to auto-sell is an option. Hack income will be proportional to the size of your stockpile when the shortage starts, so if you're planning a hack, starting to build your stockpile also makes sense.Today, OpenSea seemed to acknowledge the incident, saying in a blog post that it had “learned that one of our employees purchased items that they knew were set to display on our front page before they appeared there publicly.” The company did not identify the employee but said that they were conducting an “immediate” review of the incident. This is the example you've seen.Ĥ) If you're looking to hack shortages of a resource. Other times, either the price is likely to rise or the price is too low to be worth selling.ģ) Construction resources. The only time you really want to auto-sell raw resources is when their price has risen to very high levels and several players are starting to either increase production of the raw resource or reduce their consumption of that resource. If you're auto-selling, then you're basically selling at a cheaper price (which your opponents then benefit from) and buying at a higher price whenever you're starting another launch.Ģ) Raw resources. ![]() ![]() An offworld shipment essentially adds 1.67 units of consumption per second, so most of the time with multiple offworlds, you expect prices to rise. There are still some cases where turning auto-sell off is a particularly good idea:ġ) Resources being shipped offworld, unless there is a ridiculous amount of production of that resource. ![]() Most (but not all) of the time, the gains from hoarding a resource just aren't very large. In practice, turning auto-sell on for nearly everything is just a nice way to reduce the number of things you need to pay attention to for a while. ![]() The simple answer is to auto-sell when you anticipate prices going down if you don't sell (other players producing a surplus) and to hold resources when you anticipate prices rising. Promotional submissions that exceed "2 per 1 per 1"ĭuplicate results posts for the same individual match will be removed. Other Subreddits Real Time Strategy JOIN US ON DISCORDĭeceptive links to shock sites, malware, etc If you have any questions or suggestions relevant to the community - please, use modmail! This subreddit is dedicated to Offworld Trading Company - a strategy game developed by Mohawk Games.
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